![]() System Shock is firmly in cyberpunk horror territory, where it should be: a mysterious virus has ravaged the space station you awaken on, turning the staff into zombies but that’s far from where the unshackled AI SHODAN’s ambitions end. The graphics may not be mind-blowing photo-realism but they don’t need to be they are brilliant at setting out the tone this game has to establish to be faithful to the original. ![]() Cautious, afraid, I’d move on with the greatest care–and just when I thought I’d wisened up to the game’s tricks and calmed down, the System Shock remake would get me. The demo of the remake has convinced me that developer Nightdive Studios knows how to set a tense atmosphere, one that had my pulse quickening every time some nightmarish space-zombie or robot jumped me from a nook or cranny I’d failed to spot. ![]() System Shock is the granddaddy of immersive sims, a game nearly thirty years old by now, known by every hardcore gamer but experienced by an increasing minority after all, we’re being babied by gamer-friendly systems and few of us have the appreciation for the rough’n’tumble design principles of yesteryear, right? Right!
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